Whistling is the production of sound by means of carefully controlling a stream of air flowing through a small hole. Whistling can be achieved by creating a small opening with one's lips and then blowing or sucking air through the hole.
In the Splinter Cell series, whistling can be done by the player in Splinter Cell: Pandora Tomorrow, the solo campaign of Splinter Cell: Chaos Theory, Splinter Cell: Double Agent. A dedicated function allows the player to whistle, which can be used for a variety of reasons: luring guards into an area, distracting them to slip by, or by simply attracting attention from somewhere else. This feature returned in Splinter Cell: Blacklist, although the dedicated button is referred to as 'distraction', which has the player's character say a small phrase to distract an enemy.
- The enemy guards in Tom Clancy's Splinter Cell will sometimes whistle "If I Were a Rich Man" from the Fiddler on the Roof.
- The Sticky Camera and Diversion Camera produce a whistle sound in some of the games.
- In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent, when the player (as Sam Fisher) whistles, Sam will actually form his mouth as he whistles.
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