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Whistling is the production of sound by means of carefully controlling a stream of air flowing through a small hole. Whistling can be achieved by creating a small opening with one's lips and then blowing or sucking air through the hole.

Gameplay Edit

In the Splinter Cell series, whistling can be done by the player in Splinter Cell: Pandora Tomorrow, the solo campaign of Splinter Cell: Chaos Theory, Splinter Cell: Double Agent. A dedicated function allows the player to whistle, which can be used for a variety of reasons: luring guards into an area, distracting them to slip by, or by simply attracting attention from somewhere else. This feature returned in Splinter Cell: Blacklist, although the dedicated button is referred to as 'distraction', which has the player's character say a small phrase to distract an enemy.

Trivia Edit

  • The enemy guards in Tom Clancy's Splinter Cell will sometimes whistle "If I Were a Rich Man" from the Fiddler on the Roof.
  • The Sticky Camera and Diversion Camera produce a whistle sound in some of the games.
  • In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent, when the player (as Sam Fisher) whistles, Sam will actually form his mouth as he whistles.

References Edit

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