|Tom Clancy's Splinter Cell: Blacklist|
|Engine||LEAD engine (modified Unreal Engine 2.5)|
|Platform(s)||Microsoft Xbox 360|
Sony PlayStation 3
Nintendo Wii U
|Release date||August 20, 2013|
Tom Clancy's Splinter Cell: Blacklist will be the eighth installment in the Tom Clancy's Splinter Cell series of video games developed and published by Ubisoft Toronto.
Blacklist takes place six months after Conviction. Sam Fisher is the head of Fourth Echelon, and directly reports to the President of the United States. The primary mission of 4th Echelon, as assigned by the President, is to shutdown all current operations being conducted by Third Echelon and their agents. While conducting this primary mission, a group of 12 terrorists initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating terrorist attacks on United States interests. Reason being, these 12 have had enough of the United States global military presence in two thirds of the countries around the world. In turn, Sam and his team must hunt down these terrorists by any means necessary, and stop the Blacklist countdown before it reaches zero. Splinter Cell: Blacklist sees the return of Anna 'Grim' Grímsdóttir as well as the addition of new characters such as Isaac Briggs and Charlie Cole.
Splinter Cell: Blacklist gameplay mechanics build off of those introduced in Conviction. Hence, Mark & Execute, the projection of information in the environment, interrogation/torture sequences and parkour. Furthermore, the games point system introduced in Conviction also seems to have returned in some iteration. With that said, the games shadow gray scale environment feature to notify you if you are in the shadows or not is gone, instead Sam's goggles and the light on his back will glow when he is in the dark.
Killing in Motion lets Sam strike with lethal precision by marking and executing multiple enemies in one fluid motion. Active Sprint allows him to traverse the environment easily and fluidly, climb walls and leap over barriers in order to reach his next target while on the move. Interrogation remains the same, in which Sam can interogate a target using the surrounding environment. Furthermore, Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows the team to receive data about mission objectives while on the move. Players can earn money for completing missions and objectives and buy upgraded weapons and items from the SMI hub aboard the Paladin.Infiltrate terrorist cells by using new gadgets such as the upgraded snake cam and micro tri-rotor drone which allows Sam to scout ahead, mark targets remotely, distract enemies, or explode with frag grenade force. Fan favorites also make a return such as the sticky shocker, and for close quarters combat, players can wield the curved and brutal Karambit knife.
Splinter Cell: Blacklist is stated to have a Campaign, Coop Campaign, and the return of Spies vs. Mercs.
But also the stealth parts of the game seem to have a come back. Sam will now again be able to walk in the shadows. According to the developers, the game will have 3 main playstyles: assault, panther and ghost.
While the assault-style is practically the most agressive style including open combat abilities, airstrikes and other aggressive mechanics, the ghost is the opposite, hiding in the shadows, never kiling anyone and just fulfilling the objective. The panther now, is the "middle" way so to say: While staying hidden, the player is still killing targets or clearing out rooms.
To support not only the assault style, being represented by the game Splinter Cell Conviction, but also the old game mechanics of the previous games the player has the option of various gadgets and suits to support his individual playstyle. Also, the game mechanic "closer than ever" will have a comeback in Splinter Cell Blacklist. This mechanic, resurrected from the 3rd game of the series "Chaos Theory", allowes the player a variable game speed to come closer to enemies without being detected.
Splinter Cell Blacklist will have a variety of game difficulties, including a purist mode called "perfectionist" in which the player will not be able to see through walls with his sonar googles and the "execute" (of the "mark&execute") will not be possible.
Blacklist also has new so called "RPG"-Elements included in the gameplay. Between missions, the player will be abord the "Paladin", an upgrated version of the "Osprey", which will serve as HQ for all 4th Echelon operations.
On the Paladin you will be able to talk to your team members, customise your equipment (loadout) and start your Co-Op / Deniable Ops and Spies vs. Mercs missions.
- Karambit Knife-A curved blade designed to be quick,versatile,and deadly.
- F40-Can be
- PX4 Storm.45
- Makarov PM-B
- Desert Eagle
- .357 Magnum
- Assault Rifles:
- HK G36C
- Beretta ARX-160
- Patriot Ordance PDW
- Honey Badger
- Sub-Machine Guns:
- CZ SCORPION EVO 3 A1
- Sniper Rifles:
- VSS Sniper Rifle
- MK 11 MOD
- Barrett 50.Cal [only available in Nairobi]
- Special Weapons:
- Door Breach-Capable of breaching doors and killing enemies on the other side and is also loud. Remote detonated.
- Spy Suit
- 4E Urban Tracker
- 4E Shadow Armor
- Classified [only available to those who have purchased Splinter Cell: Conviction]
- Elite Digital Ghillie Suit
- Mercenary Suit
- Eclipse Suit
- Upper Echelon Suit
- Default Suit
- Ops Suit
- Sonar Goggles
- Night Vision Goggles
- Thermal Optic Goggles
- Hand Crossbow-Capable of firing many different kinds of bolts both stealth and action.
- Under-mounted Launcher
- Night Vision
- Thermal Vision
- Snake Cam-Used to peek under doors and can zoom and mark enemies remotely.
- Sticky Shocker Bolt-Used to incapacitate enemies and can be conducted through water.Can mark and execute.
- Tri-Rotor-Used for surveillance and can move around and mark targets remotely,distract enemies,shoot sticky shocker, and explosed.
- Sticky Camera
- Sticky noisemaker (like the sticky camera but only makes noise)
- Flashbang-Used to make enemies aware again.
- Sleeping Gas-Used to wake up enemies.
- Smoke Grenade-Used to show or reveal enemy view.
- This will be the first Michael Ironside as the voice of Sam Fisher. Instead, his voice (and motion capture) will be done by Eric Johnson.
- This is the first game that Sam Fisher is played in coop mode, all past games coop was played by two other splinter cells ex. (Archer and Kestrel or agent One and agent Two)