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Shadownet

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Were you looking for the Splinter Cell series hub feature, ShadowNet, introduced in Splinter Cell: Blacklist?
Shadownet
SHADOWNET emblem
Agency overview
Jurisdiction United States / Worldwide
Agency executive(s) Dermot P. Brunton
Tom Clancy's Splinter Cell series information
Appears in Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Chaos Theory
"Infiltrate - Neutralize - Disappear"
― Terms in the Shadownet symbol

Shadownet (also known as SHADOWNET) was a sub-branch within Third Echelon that operated around 2006-2007. While first appearing during the Indonesian Crisis of 2006, Shadownet operated until at least 2007.

Shadownet appears as the Spies side in the Spies vs Mercs multiplayer modes in Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory.

OverviewEdit

Shadownet spies worked alongside Splinter Cell operatives in variety of missions and usually worked in pairs. The spies were first dispatched during the Indonesian Crisis, when Shadownet teams were scattered around the U.S. in order to disable the ND133 devices containing the smallpox virus. Since then they have been given tasks including securing sensitive data, sabotage and hacking into otherwise unreachable systems. The operations coordinator of Shadownet was Dermot P. Brunton, who assisted Third Echelon during the 2006 Indonesian Crisis.

The spies of Shadownet are one of the playable teams within the Splinter Cell multiplayer modes in Pandora Tomorrow and Chaos Theory. The spies of Shadownet, like Splinter Cells, rely on stealth and espionage to accomplish their objectives. They are quick and agile, able to quickly vanish from a firefight with ease; they are also able to grab Mercenaries from behind to eliminate them.

Known personnelEdit

EquipmentEdit

Trivia Edit

  • Two spies appear in the single player mode of Splinter Cell: Pandora Tomorrow destroying an ND133 device. Third Echelon Operations Coordinator Irving Lambert was monitoring a video feed of the operation as the mission ended with one of the Shadownet Spies giving a 'thumbs up'.
  • Spies are noticeably more agile than Sam Fisher, able to do more acrobatics moves than he can do and are even much faster. This is likely because of gameplay balancing between the two different modes.
    • Until at least Splinter Cell: Conviction, Sam moves at about the same speed - if not faster - than the Spies following the faster, more fluid gameplay shift.

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