Sarah Fisher in Tom Clancy's Splinter Cell: Conviction.
|Full name||Sarah Fisher|
|Known aliases||Sarah Burns|
|Born||May 31, 1985|
|Family||Sam Fisher (father)|
Regan Burns† (mother)
|Tom Clancy's Splinter Cell series information|
|Appears in||See Appearances in Tom Clancy's Splinter Cell media|
|Voice actor(s)||Teale Bishopric (Young Sarah) (C)|
Victoria Sanchez (C)
- "Dad, what's so funny? You haven't laughed since the Reagan administration."
- — Sarah Fisher to her father while he laughs at President Bowers' comments at the end of Tom Clancy's Splinter Cell.
Sarah Fisher (formerly Sarah Burns) is the daughter of Sam Fisher and the only surviving member of his family. She has appeared in every game in the Tom Clancy's Splinter Cell series except Pandora Tomorrow (although she was mentioned by Douglas Shetland) and Chaos Theory. Sarah has a distant but steady relationship with her father due to his line of work, though he loves her dearly.
Sarah Fisher was born on May 31, 1985, on a U.S. military base in Frankfurt, Germany, where her father was deployed as a "diplomatic aide." Her parents separated after three years of marriage. Regan went back to the United States and took Sarah with her, claiming her maiden name and changing Sarah's. When Sarah was fifteen, her mother died from ovarian cancer. Sam became Sarah's legal guardian and he took a bureaucratic job with the CIA in the United States. Sarah continued to use her mother's surname for security reasons. Throughout her childhood, Sarah encountered many tough times with her father, especially when he went on his missions. She was not always aware what kind of work her father did, but she knew it was government-related. She would be alone and would have fears about losing him since his missions were dangerous.
Sarah eventually became aware of her father's work which helped her understand that it wasn't Sam's fault why he was always away. In 2003, she graduated from Brown High School in Towson, Maryland, and went on to attend Central University in Evanston, Illinois, where she majored in International Relations with a minor in Art History. After graduating from college, Sarah returned to Maryland to be closer to her father, and in spite of his objections she started using her real surname.
In October of 2004, Sarah Fisher was living at home with her father.
In October of 2004, Sarah was on an expedition with her father somewhere in the Pacific, when Vernon Wilkes, Jr. showed up to retrieve Sam for briefing by Irving Lambert. After the mission Sam returned to the boat and his daughter, discussing the recent events.
2005: First kidnappingEdit
Sarah and her best friend were kidnapped while on vacation in Israel in order to draw out her father. Soon after her best friend was killed, Sam finally discovered where she was being held and saved her.
2007: Second kidnappingEdit
Sarah Fisher and two of her friends were kidnapped coming home from a club in Washington, D.C. and were stashed in a van, then taken aboard a cargo ship. Sam Fisher learning of the kidnapping and on his own initiative boarded the ship to rescue his daughter. Fisher retrieved his daughter and her friend.
Official death records (arranged by Third Echelon) stated that Sarah was "killed" when she was hit by a "drunk driver" while her father was away on a mission in Iceland. This event affected Sam emotionally which caused him to go into a deep depression to the point that he started fighting in the streets and took "the most dangerous mission of his career". Sarah's body was buried in the Elysian Fields Cemetery in Washington, D.C.
Sam Fisher returned to Elysian Fields Cemetery in Washington, D.C. to visit his daughter's gravesite on the anniversary of her death, January 2009. After making his way through the graveyard to her gravestone, he was captured by NSA agents and taken to Fort Meade.
In 2011, Sam found out that his daughter was, in fact, alive and made it his mission to reunite with her. In his quest, he discovered more about the story of her supposed death. Sam found out that an arms dealer/drug trafficker named Andriy Kobin was paid to provide a body for Third Echelon, and he does not know who hired him. Kobin was also instructed to lie, saying that he fulfilled a hit contract on her (thus the hit-and-run accident). Soon after he found this out, Sam listened to a posthumous message from his friend and boss, former Director Irving Lambert, which explained that Lambert had learned a mole in Third Echelon whom he believed was going to kidnap Sarah and use her as leverage against Sam. In order to prevent this, he made the tough choice - to separate the two, and tell each that the other was dead. Sarah was then moved to an apartment in Washington, D.C., which was watched over by Grim.
Finally, in an abandoned reservoir, Sam's old friend Victor Coste had managed to find out where Sarah was located and reunite her with her father just in time to get an aerial view from the helicopter of Washington being hit by the EMP. They then moved to land near the White House in order to stop Reed, but were shot down by a missile defense system. They crash landed in a theater, where Sam left Sarah in Victor's custody as he made his way on foot to the White House through downtown Washington. It is presumed she and Victor make it to safety. After the events that took place during the Third Echelon Conspiracy, Sarah and Sam move away together to catch up.
- The Fairer Sects: "There was no mention of Sarah in this game. Was this something that was planned from the beginning or did she unfortunately ended up on the cutting room floor due to time concerns etc...?"
- Clint Hocking: "We talked a lot about what to do with Sarah in the early stages. Sarah was originally created to make Sam feel more human, and I think that we succeeded there. Unfortunately, the best thing we could come up with for her was ‘what if she gets killed’, or ‘what if she gets kidnapped’. Both of these scenarios are horribly cliché and predictable and don’t further humanize Sam at all. They are so cliché that these scenarios dehumanize him. They turn Sarah into an obvious dramatic device.
We decided that we would allude to the idea that Sam and Sarah had become estranged, and that Sam was basically too emotionally distant to be a good father - but at the same time aware of that fact. There were a few short conversations about this in the script, but none of them made the final game.
One of them was an in-game conversation between Sam and Captain Partridge where Fisher is uncomfortable when the Captain is asking about Sarah and admits that he hasn’t seen her in a couple of years, but the section of the game that takes place on the USS Walsh got cut.
Another instance was in the Battery mission. The US was originally going to bomb the bunker after Sam had disabled the surface-to-air missile, and he had only a short time to escape. If the player didn’t reach a critical point before a certain time there was a short dialogue between him and Lambert where they both realize that he can’t get out of the bunker on time and as a kind of ‘prelude to game over’ Sam was telling Lambert to try and make peace with Sarah. Sadly, for different reasons, this sequence got cut also.
We did record the first one with Partridge though, and I had the pleasure of being patched into the recording studio in a conference call while Michael Ironside was reading the lines. It was brilliant stuff, because I think Michael felt the script had gotten deeper into Sam’s character with some of that material. Previously , something like 50% of Sam’s dialogue was ‘Yes sir’ and ‘On my way’ kind of one-liners in response to Lambert, but there is about 5 times as much material for him in SCCT. Some of it was personal, like the stuff about Sarah, and some of it was quirky and dark."
|Flashback from First Mission(02:55)|
Appearances in Tom Clancy's Splinter Cell mediaEdit
- Tom Clancy's Splinter Cell
- Tom Clancy's Splinter Cell: Essentials
- Tom Clancy's Splinter Cell: Double Agent (Version 1)
- Tom Clancy's Splinter Cell: Double Agent (Version 2)
- Tom Clancy's Splinter Cell: Conviction
- In the second training level of Version 1 of Tom Clancy's Splinter Cell: Double Agent, Sarah appears as a hostage that Sam must rescue. The female instructor noticed that Sam seemed to be stressed when he saw the hostage and asked him if he was alright.
- During the "Andriy Kobin's Mansion Area" level and Tom Reed's interrogation in Tom Clancy's Splinter Cell: Conviction, Sarah "appears" to Sam [the player] through background imagery of the past. When Sam was looking for his daughter's killer in Kobin's Mansion and also on the Oval Office wall, images were displayed of Sarah and a car, and showing her grave.
- While Version 1 of Splinter Cell: Double Agent place Sarah's "death" in "2007", in-game cutscenes of Conviction place her death in "2008" which confirms that at least that element of Version 2 is canon.
- The image of Sarah's gravestone (pictured above) in Conviction shows that she "died" in 2008 (January 3, 2008 in Version 2 of Double Agent and Essentials, and September 3, 2007 in Version 2.
- She died at the age of 23 according to the obituary and 22 in both versions of Double Agent and Essentials.
- In the flashback to 20 years ago in Conviction, six-year-old Sarah's bedroom door, stuffed toy and pajamas have a three dot pattern like the iconic goggles.
- In Conviction, a police officer can be seen looking at a picture of Sarah on a laptop computer during the "Washington Monument" level.
- Sarah Fisher in Conviction is voiced by two actors, Teale Bishopric as "Young Sarah" in Sam's flashback and Victoria Sanchez as Sarah in the present.