The SC3000 is an assault rifle featured in Tom Clancy's Splinter Cell: Conviction. It's the main weapon used by Splinter Cells in the game, apparently having replaced the SC-20K M.A.W.S.. It is loosely based on the F2000 Tactical assault rifle designed and manufactured by FN Herstal.
- "The staple assault rifle of Splinter Cells, the SC3000 offers strong, accurate gunfire with minimal recoil."
- — Tom Clancy's Splinter Cell: Conviction
The SC3000 is Third Echelon's new assault rifle for Splinter Cells and successor to the SC-20K M.A.W.S. It appears to have a bullpup configuration, though it's magazine is internal (the silver rectangle behind trigger) and the layout of its action not entirely visible. It has one Picatinny rail above the receiver and another on each side above the front grip section of the stock, and can be equipped with a suppressor.
The SC3000 has relatively superb accuracy and range, and is most effective when fired in single-shot or short controlled bursts. It should also be noted that prolonged automatic fire with this weapon will yield unsatisfactory accuracy and control. The performance of the gun can be modified to an extent with the attachments available to it in the upgrade system, including higher damage hollow point munition and a sound suppressor, making the rifle ideal for most situations in-game, but the lack of a scope attachment leaves something to be desired when engaging targets from longer distances.
The SC3000's overall statistics makes it a very good top-of-the-line choice for close to medium distance encounters. The weapon has two execution marks.
- The SC3000 features an under-barrel mounted flashlight instead of the multi-functional launcher of the SC-20K.
- The flashlight is built into the weapon and the button to turn the flashlight on or off is located on the right side of its housing.
- The under-barrel mounted flashlight is used by non-player characters, though Sam, Archer and Kestrel are unable to use it themselves.
- The SC3000 does not superficially in its model show an ejection breach for ejecting spent bullet casings when fired. Although gameplay and cinematic features show used cartridges exiting the weapon, this anomaly can be most easily categorized as a human error in part of the creation of the game mainly due to the SC3000 being entirely fictional and thus unable to be represented realistically in any case. In the point of identifying the most probable answer to what the weapon uses as ammunition, a more close observation of gameplay and cutscenes reveals what appears to be a 5.56 × 45 mm cartridge being ejected.