Rappelling (also called abseiling) is the act of controlled descent using rope or cable down the side of a surface, such as rock or urban buildings.
Rappelling, essential among climbers, is used to descend a person down to a lower level. Primarily, a cable or rope is connected or tied around a stationary and secure object, allowing the person to connect the other end of the rope or cable to a secured position on themselves. This allows the person to safely descend down the face of a large structure, whether it be a rock or building.
In the Splinter Cell series Edit
In the Tom Clancy's Splinter Cell series, rappelling is used as a tactical measure to penetrate a room or area by non-conventional means. The player is able to rappell down the side of buildings, and even environmental cliffs, using predetermined spots activated in the environment. When rappelling, the player can only ascend or descend in a straight line with no deviation. The player can speed their descent by pressing the jump button, but doing this not only generates noise but will shatter glass (also called 'breaching'). The player is also able to aim and fire their weapon, but cannot do any other action besides holster their weapon while doing this.
- Rappelling is technically present in every game, but the player can only do this action in all games except Tom Clancy's Splinter Cell: Conviction. The rappelling action was brought back in Tom Clancy's Splinter Cell: Blacklist.
- If the player uses the 'jump' action in Tom Clancy's Splinter Cell over glass, they will breach the glass, breaking it and moving inside.