|Type||Tactical Sling Backpack / EMP Device|
- "You'll also find something I borrowed from a buddy over at DARPA. It's a portable EMP generator, low-intensity and short range. The bag's shielded, so you can stash your gear in there. But hit the trigger and you'll fry everything around you that uses juice."
- — Victor Coste describes the Portable EMP to Sam Fisher in Splinter Cell: Conviction.
The Portable EMP is a gadget featured in Tom Clancy's Splinter Cell: Conviction. It is used by Archer and Kestrel during the Prologue and by Sam Fisher in the main story campaign, although his is housed in a tactical sling backpack.
The Portable EMP with a short range, low intensity EMP generator that is capable of disabling electronics without damaging them (much like the Optically Channeled Potentiator in Chaos Theory and Double Agent). When activated, the Portable EMP disables electronics in a large radius around the player and stuns enemies. The player may then use the darkness and confusion to make quick escape - or launch an attack. It has a built-in OPSAT/PDA holster.
- The backpack is a modified version of the 5.11 Tactical® Select Carry Sling Pack.
- As there would be little use for the backpack after the massive EMP attack on Washington D.C. near the end of the campaign, Fisher discards it for a black bulletproof vest.