|Game||Tom Clancy's Splinter Cell|
|Date||16th October 2004 / 20:01 to 22:29 Hours|
|Location||Tbilisi Old Town, Tbilisi, Georgia|
|Depicts||Georgian Information Crisis|
|Objective||Locate CIA agents Blaustein and Madison.|
Police Station is the second solo campaign level in Tom Clancy's Splinter Cell. In this mission, Sam Fisher investigates the mysterious disappearances of two CIA agents, Alison Madison and Robert Blaustein in Tbilisi Old Town in Tbilisi, Georgia. CIA agent Alison Madison, who had been working in the Georgian political arena for two years secured a role in President Kombayn Nikoladze's cabinet after he achieved a 'bloodless coup d'etat.' She suddenly disappeared on October 3rd, and on the 7th of October, Special Agent Robert Blaustein was sent in to find her. On October 11th, he had also mysteriously vanished.
Locate CIA agents Blaustein and Madison.
Agent Alison Madison worked covertly in the Georgian political arena for two years securing a role in President Nikoladze's cabinet after his coup d'etat. She vanished on October 3rd. On October 7th, Special Agent Robert Blaustein was sent to find her. He vanished on October 11th.
- Touching the street will result in Mission Failure.
- Killing civilians will result in Mission Failure.
- Rendezvous with local NSA informant Thomas Gurgenidze for information on Blaustein's area of operation.
- Find the black box hidden in Blaustein's apartment.
- Find Gurgenisze's dead drop in Morevi square to figure out how to get into the Police Precinct.
- Use the info in Gurgenidze's computer to gain access to the Police Precinct.
- Locate Agent Blaustein in the Police Precinct.
- Access the Police Precinct's security surveillance system.
- Meet Junior Wilkes in front of the Police Precinct for extraction.
- Blaustein's apartment is East of Morevi Square.
- Information about the police station is hidden in the bushes of Morevi Square.
- The code for Blaustein's balcony door is 091772.
- The door code for the precinct basement is 5929.
- The police station surveillance room is on the top floor.
- Vyacheslav Grinko's license plate number is 84 KP 214.
Sam Fisher's first official mission as a Splinter Cell is to track down two CIA field operatives, Alice Madison and Robert Blaustein, who mysteriously vanished while investigating illegal activities being undertaken by Georgian President Kombayn Nikoladze. Fisher starts the mission in a civilian apartment complex courtyard at night as Irving Lambert contacts Fisher through his subdermal implants, stating that it's dark, meaning it's time to get to work. Fisher's first objective is to make contact with a CIA informant, Thomas Gurgenidze, in a warehouse not far from his infiltration point. Fisher makes his way up a ladder and crawls through a ventallation area, then makes his way up a pipe to a ledge that oversees the warehouse. Fisher sees the warehouse on fire as Vyacheslav Grinko's mercenaries run out of the front of the warehouse and into a van where they escape.
Fisher grabs hold of a zip line and rides it into an open window on the side of the building as Anna Grímsdóttir pulls up the schematics of the warehouse to help guide him through. He navigates his way through the burning hallways and around a few staircases, eventually pushing through to the room where Gurgenidze should be. Fisher finds Gurgenidze still alive near the center of the room, laying on the ground with debris on his legs as the room is on fire. Gurgenidze insists that Fisher not bother to try to extract him for medical attention, but reveals to Fisher where to find Blaustein's black box to his subdermals is located. Gurgenidze tells Fisher to head to Blaustein's safehouse to find the black box; he attempts to tell Gurgenidze what Madison uncovered, but dies. Lambert tells Fisher to leave the body because it'll be "less to explain to his family."
Fisher escaped the burning warehouse, he then made his way to Blaustein's safehouse. It is discovered that Grinko's mercenaries were already searching the safehouse, their conversation suggest that - despite searching it heavily - they still didn't uncover anything. Fisher made his way inside, evading or dealing with the mercenaries, navigating into Blaustein's bedroom. Lambert contacts Fisher and states that Blaustein's black box should be located behind a painting, if he's following standard agency tradecraft. Fisher slides the painting up, revealing Blaustein's computer hidden behind it. After quickly typing on the computer, Fisher recovered the data stick hidden behind. It turns out that Blautein was dead and that hid last recorded position was at the 7th T'bilisi Police Precinct.
Fisher continued on and traveled through the alleys of the Old Town. Lambert reveals that, judging from the police chatter, the police officers were "more crooked than a Virginia fence." Lambert gave the green light for Fifth Freedom, telling Fisher to "find those missing spooks." The cops being corrupt became very evident as when it was revealed that they were harassing civilians and making up charges to put on a drunk person sitting on a bench (implying they were going to beat him up). Eventually, Fisher came up to the rear gate to the precinct, climbed over the wall, and prepared to conduct a search for the two agents inside the police station.
Sam Fisher infiltrated the police station and sneaked through the rooms and hallways inside. Fisher soon arrived to the morgue where he found the dead bodies of CIA agents Blaustein and Madison, both killed. Their subdermals had been removed from their scalps, however, prompting Third Echelon to track the subdermals down to figure out what data they still may have contained. Fisher continued through the police station and eventually entered the security room that contained many television screens inside displaying video feed around the station. Fisher discovered Vyacheslav Grinko's image on the security cameras and also was able to identify his license plate. With all the needed intelligence secured, Fisher fled the scene with field runner Vernon Wilkes, Jr in a van that Wilkes pulled in front of the police station.
The bodies of agents Blaustein and Madison were located in the morgue of a T'Bilisi police precinct. Before being sent to Georgia, the agents had been outfitted with sub-dermal tracking implants. These implants were removed from their corpses and taken to the Georgian Ministry of Defense by a man named Vyacheslav Grinko.
- The police officers seen in and around the police station also apparently appear at the Defense Ministry. These officers served as guards for the various wings of the building, however, and likely have no true connection with the officers of the precinct despite the unmistakable similarity of the character models.
- The police officers in this level use the Makarov PM as their sidearm.
- If the player alerts any civilians to his presence, they will report them to the police and, over the radio, Fisher can hear the precinct ordering a search for a 'heavily armed man' (which is Fisher). While one of the mercenaries tells one of his men to check it out, this doesn't really affect the gameplay.
- In the starting cutscene, after Grim inserts the headset device into Sam, she attempts to contact Lambert through the device. The scene switches to Lambert's location and it shows the video feed of the V-22 Osprey on the screens infront of Lambert. It shows Grim behind Fisher in the cutscene, but in the camera feed she isn't there (additionally, another camera shows her not there while another one does). This is likely just an overlooked error from Ubisoft.
- The technician in the morgue has two different interrogation lines depending on if you interrogate him before or after you find the CIA agent's bodies.
- A tortured man's corpse can be found dead in a locked interrogation room on the second floor of the police precinct building.
- During the section where Fisher is in the burning warehouse, Grim mentions a "Darkstar drone" - this is an actual UAV series, the Lockheed Martin Darkstar drones.
- It is possible to jump on the van that Grinko's mercenaries use to escape the burning warehouse, doing so will cause Fisher to die but a very weird audio glitch to trigger.
- The van that Wilkes pulls up in at the end of the level has an image of Rayman on the side of it, a character from one of Ubisoft's other video game franchises.