A lock picking icon, as shown in Pandora Tomorrow.

Lock picking is the craft of unlocking a lock by manipulating the inner mechanisms without using the intended and original key for the lock. Lock picking is typically done by using a Lock Pick Kit, tools designed for lock picking.

Usage in Splinter Cell series Edit

In the Splinter Cell series, lock picking is similar in each of the games. For the console versions, lock picking is done by rotating the left analog stick until the control vibrates. Once the controller vibrates, one of the inner pins will be locked in place moving along to the next one. Once the required number of pins are successfully picked, the door will be unlocked and the player will then be able to open the door. For the PC version (or any version using a keyboard), lock picking is done by using the directional arrow keys to manipulate the locks, without any sort of rumble feature helping the player.

The player can also use a Disposable Pick to quickly open a door, however, it creates noise and each Disposable Pick can only be used once. In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent, the player has access to a knife they can use to break the lock to the door. This creates noise, and drops the player's mission rating (in the respective game), but it's usually faster than for the player to pick the lock with their Lock Pick Kit. Version 1 of Splinter Cell: Double Agent allowed the player to unlock a lock picking upgrade that will automatically pick the lock in seconds without any input from the player (besides initiating the action).

Both versions of Splinter Cell: Double Agent were the last Splinter Cell games to feature lock picking, as the feature was removed in Splinter Cell: Conviction and never made an appearance in the next title, Splinter Cell: Blacklist.

Other Edit

There are unique lock-picking mini-games in the Splinter Cell series. Some situations require the player to lock pick cuffs off their hands. The first encounter is in Tom Clancy's Splinter Cell: Pandora Tomorrow where the player takes the role of Douglas Shetland momentarily, to release himself from his cuffs. A similar case occurs in Tom Clancy's Splinter Cell: Chaos Theory in the Kokubo Sosho. If Sam is captured by the ISDF, he must lock pick his cuffs in order to avoid further interrogation. The player cannot see the inner section of the lock, in contrast to Pandora Tomorrow, but for the console version the vibration and sound can be anticipated.

Another unique mini-game is the using the Telemetric Lock Pick. Sam must open a vault in the Panamanian Bank and in order to do so, two people must open the vault's key locks. He was equipped with a synchronisation device so it can mimic Sam's moves and act as a second person lock-picking in similar motion.

See also Edit

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