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ChaosTheoryHealth

The Health Bar, as it is shown in Splinter Cell: Chaos Theory.

Health (also called a Life Bar) represents the physical health that the player's character has in the Tom Clancy's Splinter Cell series. If the player's health fully drains, the player's character will die. Lower health will not affect the player's physical actions, but in some titles will affect the player's screen.

Tom Clancy's Splinter Cell Edit

In Tom Clancy's Splinter Cell, the player's health is represented by a vertical meter located on the left side of the screen. Actions such as getting shot, dropping from a large height, being burned by fire, etc. will lower the health bar. The Life Bar can only be replenished by using Medical Kits.

Tom Clancy's Splinter Cell: Pandora Tomorrow Edit

In Tom Clancy's Splinter Cell: Pandora Tomorrow, the player's health is once again represented by a Life Bar, however, the difference is that the Life Bar in Pandora Tomorrow is moved to the right side of the screen. Like, the first Splinter Cell, the Life Bar can only be replenished by using Medical Kits, but the Medical Kits are stationary and have a limited amount of uses.

Tom Clancy's Splinter Cell: Chaos Theory Edit

ChaosTheoryHealth

The horizontal Life Bar as it appears in Splinter Cell: Chaos Theory.

In Tom Clancy's Splinter Cell: Chaos Theory, the player's health is moved to the top-right area of the screen and is horizontal. It reacts the same as the first Splinter Cell and Splinter Cell: Pandora Tomorrow, the difference are the changes with the Medical Kits. Medical Kits now contain medicine/drugs that the player will drink and place back into the cabinet.

Tom Clancy's Splinter Cell: Double Agent (Version 1) Edit

In Tom Clancy's Splinter Cell: Double Agent (Version 1), in the single player campaign, the Life Bar has been removed and replaced with a regenerative health system. When the player takes damage, a shield icon appears in the HUD area that displays how much damage the player has left. The shield icon can drop the 'half' a shield, and then to no shield where the player can die after taking too much damage.

Tom Clancy's Splinter Cell: Double Agent (Version 2) Edit

In Tom Clancy's Splinter Cell: Double Agent (Version 2), the health system similar to the previous games makes an appearance, but is displayed differently than the traditional Life Bar. The bar is represented as a circular bar that circles an image of the player's character and splits between the top, depleting near the bottom of both sides of the circle.

Tom Clancy's Splinter Cell: Conviction Edit

In Tom Clancy's Splinter Cell: Conviction, the Life Bar had been removed entirely and health is now given a regenerative health system that represents the player's health by representing by the screen effects. The more damage the player takes, the redder the screen becomes, showing the urgency of the player's situation. The player's health will regenerate if the player takes cover and avoids any more damage.

Tom Clancy's Splinter Cell: Blacklist Edit

In Tom Clancy's Splinter Cell: Blacklist, the regenerative health system seen in Splinter Cell: Conviction returns in Splinter Cell: Blacklist. If the player takes enough damage, the screen will turn red (the more damage, the more red the screen becomes). The player's health will regenerate if the player takes cover and avoids any more damage.

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