Splinter Cell Wiki

Easter Eggs

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This page contains all Easter Eggs in the Tom Clancy's Splinter Cell franchise.

Splinter CellEdit

Meeting Grímsdóttir

Once you have control of Sam, go left instead of going forward. Do a double jump and climb on to the high area. Go left again to the keypad door and type 5656 to get inside the room. Go forward and turn the camera left to see Grím. Talking to her will provide an introduction about her

You can find the code yourself in the locked room near the start of the next stage of Training. But for that, you need to go right after you have control and do a double jump. Turn right and open the room, switch on the light and take the lockpic to pick that room to view the email that Irving Lambert has sent to Grím containing the code.

Secret Medical Kit and Disposable PickEdit

Easter Egg 2 Secret

Sam on top of the third bar, looking at the secret items.

In the Defence Ministry mission, your second objective will be to interrogate Grinko's Driver. For that, you will need to take the stairs to the parking lot. Instead of going down, go up one level more than where you start to find a Medical Kit. Look behind. You will find three iron bars. Double jump and get on it. Ascend to the next bar. The third bar will be on the back of the second bar. Proceed by jumping on it. You will see a platform with a Disposable Pick and a Medical Kit. Beware that if Sam falls, he will die.

X-File ReferenceEdit

In the CIA mission you are suppose to follow Mitchell Dougherty into the smoking courtyard. At one point you have to follow him through some double doors with a keypad lock. Once on the other side you will find yourself in a short hallway. The informant that you must capture heads for the right. Normally you sould follow him, but instead head to the left and you will find a door labelled UFO Sightings. Pick the lock to get inside. It's a small room with a computer. Use it to read an E-mail sent to F.M. at the FBI. There's also a code to a keypad in the same room which lead to some supplies that you can use.

Rayman in Vending Machines Edit

Just after getting the SC-20K in the level CIA HQ, you will reach a room with 4 vending machines. Use the scope of the SC-20K on either of two middle vending machines. Inside there will be a blue bag labeled "Rayman" with a picture of Rayman, one of Ubisoft's most famous characters.

Splinter Cell: Pandora TomorrowEdit

Lambert's ScoldingsEdit

On the first mission of Pandora Tomorrow, do not climb up; stay where you are and run around the small space. In certain intervals, this conversation is triggered

Lambert: "What are you doing Fisher?"

Sam: "Heading out to sea."

Run around a little more to trigger the second conversation.

Lambert: "What the hell are you doing?"

Sam: "Trying to convince you it's time to let me retire."

Lambert: "That's not funny."

Run around a little more time to trigger the final conversation

Lambert: "This is not amusing. You're carelessly putting lives at risk. Get back to shore, Fisher, you've got a mission.

Splinter Cell: Chaos TheoryEdit


staircase room

UFO SightingEdit

In Splinter Cell: Chaos Theory go on the multiplayer map Museum and play as the spy. Go in to the museum an straight to the room with a large staircase and go straight to the top. Face toward the bilboards and climb over the railings and grab onto the bilboard climb over that and fall to the floor. Next, run back to where you start the map and look toward the buildings opposite to the museum and watch the UFO fly by.

If you get your binoculars to zoom in on the UFO, you will be able to hear it hum.

Three alarms mechanicEdit

Once the Maria Narcissa begins, both Sam and Lambert will make a passing reference to the previous alarm system in the first Splinter Cell as well as Pandora Tomorrow. "Let me guess, three alarms and the mission's over?" Fisher asks. "Of course not. This is no video game, Fisher." Lambert will reply.

Half-Life referenceEdit

In the Battery mission, when Grimsdottir tells Sam that he needs to open the casing before he could tap into the BIOS, Fisher replies "I didn't bring my crowbar." Then Grimsdottir says "Whatever... crowbars are for geeky video-game characters." This is an obvious reference to Gordon Freeman from Half-Life series, whose signature weapon is a crowbar.

Metal Gear Solid referenceEdit

In the Kokubu Sosho, if Sam grabs and interrogates a guard patrolling the escalator area, he will patronize Fisher when asked about his specialized shock rounds "it's not like you can shake me and make my ammo fall on the floor." This is a reference to the mechanic in the Metal Gear Solid series where incapacitated enemies can be shaken to get ammo and other supplies.

Prince of Persia mentionEdit

In Displace International, Prince of Persia is briefly mentioned by two guards. One guard is taking care of an apartment for a guy he knews, mentioning that, "He has the new Prince of Persia" and stating that it'll be, "Game of the Year."

Brazil (1985 film)Edit

In Displace International, Sam interrogates a guard, saying that he's, "Harold Tuttle." The guard asks who that is, to which Sam replies, "I'm an ill-tempored, heavily-armed engineer asking about your ventilation system." This is a clear reference to the 1985 film, 'Brazil'.

Splinter Cell: Double Agent (Version 2)Edit

In Co-op a secret mission tasks you to rescue baby seals.

See here: Splinter Cell Double Agent Seals Liberation

Splinter Cell: ConvictionEdit

Archer sighting in the main campaignEdit

When infiltrating Kobin's Mansion, two body bags are visible in the main lobby with the chandelior. If you look closely, you can see Archer's head sticking out of one of them. The guards nearby will also comment on Kobin's actions at the end of the co-op story, leading to both agents' demise.

Rayman Raving RabbidsEdit

Throughout the main campaign, there are instances where the player can find toy figures representing the Raving Rabbids seen from the Rayman franchise. They can be seen most prominently at the Washington Monument fair level as well as the final attack on the White House, where they can be found in rooms Fisher finds on while storming the main path to the Oval Office.

Splinter Cell: BlacklistEdit

Special Missions HQ blackoutEdit

The way that Sam evades the firefight with the Iranian forces at gunpoint through an orchestrated blackout is a direct reference to the final level of the original Splinter Cell, where Sam is provided a similar blackout by Lambert to gain the upper hand in an overwhelming firefight.

Chaos Theory sneaking suitEdit

The sneaking suit that Sam used in Chaos Theory is available through downloadable content where it is labled as the "Upper Echelon Suit". It great increases the stealth statistic while also providing some protection against damage.

Gone Dark mission referencesEdit

Several missions that take place on the SMI make references to the the past criminal/terrorist organizations that Sam faced in previous games. This includes the JBA, Tom Reed's Third Echelon Conspiracy, and Megiddo.

Mass Effect ReferenceEdit

In the debriefing of the Lumber Mill mission, Grim will ask Charlie to do calibrations. This could be a reference to Garrus Vakarian from the Mass Effect Universe who frequently said that he was in the middle of 'calibrations'. Like Charlie, Garrus is a weapon modification expert. Also, the Paladin and the SMI reminds of the Normandy and the Galaxy map.

Aliens Reference Edit

In the opening cutscene for Insurgent Stronghold, Andriy Kobin says "If you want 'em dead so bad, why don't you just nuke the place from orbit?". That last part is a reference to the 1986 movie "Aliens", in which the character Ripley states, "I say we take off and nuke the entire site from orbit. It's the only way to be sure."

Shadow Puppets Edit

In one of the missions , kill the person on the balcony with a "Death From Above" ( optional ) then, go inside, turn right, walk for 1 second, then look left. You will see two people doing shadow puppets. If you go to close, the will stop.

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