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A difficulty is a video game setting that determines the amount of challenge and balance of the game as a whole. Typically, difficulty levels will range from easier difficulty settings to increasingly harder settings that will ultimately affect how much of a challenge the game will give to the player during the course of the game.

In the Splinter Cell series Edit

In each of the games, difficulty titles and the different types vary between different games.

Tom Clancy's Splinter Cell Edit

  • Normal — The regular difficulty where damage, health, enemy health, etc. are balanced.
  • Hard — An increasingly difficult challenge: damage taken is increased, medical kits refill less health and enemy health is increased (even enough to survive frag grenades).

Splinter Cell: Pandora Tomorrow Edit

  • Normal— The regular difficulty where damage, health, enemy health, etc. are balanced.
  • Hard— An increasingly difficult challenge: damage taken is increased, medical kits refill less health and enemy health is increased.

Splinter Cell: Chaos Theory Edit

  • Normal — The regular difficulty where damage, health, enemy health, awareness (sight & sound) etc. are balanced.
  • Hard — An increasingly difficult challenge: damage taken is further increased.
  • Expert — Extremely difficult: damage taken is severe & hacking is more difficult.

Splinter Cell: Double Agent (Version 1) Edit

  • Easy
  • Normal
  • Hard

Splinter Cell: Double Agent (Version 2) Edit

  • Normal
  • Hard
  • Expert
  • Elite

Splinter Cell: Conviction Edit

  • Rookie — Enemies will detect the player at a slow rate and enemy bullet damage is reduced.
  • Normal — Enemies will detect the player at a moderate rate and enemy bullet damage is balanced.
  • Realistic — Enemies will detect the player at a much faster rate and enemy bullet damage is significantly increased.

Splinter Cell: Blacklist Edit

  • Rookie — Hostiles are slower to spot the player and deal less damage during combat.
  • Normal — Moderate stealth and combat difficulty.
  • Realistic — Execute Gauge refills slowly, Hostiles are faster to spot the player and do more damage in combat, ammunition is reduced.
  • Perfectionist — No Execute Ability, Sonar Goggles do NOT see through walls, hostiles spot the player more easily and deal much more damage, ammunition is scarce, no resupply at Weapon Stashes.

Trivia Edit

  • The first game to feature an 'Easy' difficulty setting is Splinter Cell: Double Agent, while the lowest difficulty setting in the previous games has always been 'Normal' difficulty.
  • The 'Perfectionist' difficulty was included in Splinter Cell: Blacklist as a difficulty mode that is more like the original Splinter Cell trilogy and removed much of the added things in Splinter Cell: Conviction like Mark and Execute and the Sonar goggles' ability to see through walls.

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